Sylvia Trilling has posted a great little tutorial on how to bake the texture/lighting of a ZBrush object for use with your sculpties. I’ve been trying to figure this out for months. ZBrush is awesome but it can be quite confusing at times. Here is the forum post where she posted the link. Thanks Sylvia!
Recent Comments
- Sculpty Maker (146)
- Kyera: I’ve solved the problem. But now I have a new one: despite following suggestions of others, zbrush continues crashing on me. I’m done,...
- Kyera: Okay, I’m not tech savvy but I’ve done some research and it seems my own problem has to do with .dll confliction. I’m running a...
- Kyera: I’m having the same issues. The zsculpty plugin seems like a challenge in zbrush 3.5 R3.
- New Version of zSculpty Plugin (1)
- Filthy Adored: Do you have an updated link to Ponks tutorial, I cant find it there?
- Video: Creating Sculpted Prims with ZBrush 3 (140)
- Dillon Beerbaum: I’ like to make a VERY GOOD reccomendation to anyone reading this. Don’t texture in Zbrush. Sure, it works, but it’s...
Blast from the Past
Nov 03
How to Use Sculpted Prims in Second Life
I am planning a series of video tutorials showing how to use some of the free tools that are available to create Sculpted Prims in SL. Before I do that I thought it would be a good idea to show exactly how you configure and use sculpties in-world. I realized recently that many people are confused by the somewhat arcane process of using a 2D image file to represent the 3D sculted prims. It’s a bit difficult to grasp at first, but this video demonstration clearly demonstrates the procedure of applying a sculptmap image file to a sculpted prim in-world.
You can also download this video as a higher quality, iPod compatible file. (112 MB .m4v)
