2k Suisei has updated his zBrush to Sculpty converter to version 1.5. Woot! This version is a bit more forgiving on the order of the vertices in the mesh and also allows for off-center placement of the axis of rotation – which should be great for animating sculpties. Check out this forum thread for more [...]
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Here is my third zBrush to Sculpted Prim Tutorial. This time around we take a look at the zBrush Primitives and how theycan be used as starting points for your sculpties. No need to always start with the standard sphere – you can use the plane, cylinder, spiral, and even the SweepProfile shapes. This is [...]
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There are two big gatherings of artists and their works this weekend in Second Life. The Museum of Hyperformalism and the New Media Consortium present a collection called Kiss the Sky, while Rezzable and Not Possible in Real Life present The Garden of Earthly Delights. Kiss the Sky is an art historical survey of Hyperformalism [...]
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Turn any object into a Sculpty In this tutorial I show you how you can use zBrush 3.1 to convert an existing object to a sculpted prim. We’ll be using the Subtools feature which allows you to work on more than one object mesh at a time, and the zProject brush to transfer the 3D [...]
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Gaia Clary and Hussayn Salomon have created two tutorial videos that show how you can use Blender to create and texture sculpted prims. These vids are a great introduction to the process, and can help you get up to speed quickly. Blender, along with Domino Marama’s scripts, is probably the most versatile and powerful way [...]
