Linden Lab just announced a new feature in the Release Candidate viewer called Avatar Rendering Costs. A.R.C. will let you gague how an avatar and all their attachments is effecting your graphics rendering performance.

What an abosoltely wonderful idea! Finally we have some concrete in-world evidence that ‘hoochy hair’ really does lag up an area. :) Seriously though, I think that this tool will really encourage people to be a bit more aware of how they are constructing their content and a bit more careful about how they dress up their Avs.

Check out the LL blog post for more specific details, then download the new RC viewer to try it out for yourself. The post hints that there will be more similar features in the future. Here’s hoping that there will be something similar for every in-world object. Can you imagine the improvement on the grid if low-lag was the new buzzword?

So what is your Avatar Rendering Cost score? I’m going in-world right now to find mine. :)

3 Responses to “Avatar Rendering Cost = Brilliant!”
 

My ARC is 163 which must be pretty low :) I only ever wear a pair of pants, shoes, and some cyber-punky goggles. My score drops to 93 if I take of my shoes hehe.

Vlad Bjornson wrote on May 1st, 2008 at 7:02 pm

 

i can’t wait to try this! i am a big avatar freak so i can only imagine what my 30 foot, 1500 piece robot avatar must do! :)

Ener Hax wrote on May 4th, 2008 at 12:03 pm

 

The different results are pretty interesting. I went to a busy event today with about 40 avatars. there were rendering costs ranging from 1(newbie av) to 7,000 for a flexi/transparent furry beaver avatar. While experimenting with this I was only able to reach about 4,000 with my most extravagant av. hehe

I was actually surprised that the majority of avs fell within the range of acceptable Rendering Costs, although there were probably 15 in the yellow warning range, and a few in the red.

Vlad Bjornson wrote on May 4th, 2008 at 2:59 pm

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