Here is my third zBrush to Sculpted Prim Tutorial. This time around we take a look at the zBrush Primitives and how theycan be used as starting points for your sculpties. No need to always start with the standard sphere - you can use the plane, cylinder, spiral, and even the SweepProfile shapes.
This is a two part video. In part one I show the process for using the zBrush primitives and explain which shapes will work as sculpties, and which will not.
In part two I use the SweepProfile primitive as a starting point for creating a soft, sculpted hat.
To convert these zBrush objects to sculpties you’ll need the SculptyMaker converter that was created by 2k Suisie. You can download it here. Just export your zBrush object as a .obj file and run it throuh the converter to create the sculptmap image file. If this is your first time creating sculpties with zBrush you might want to watch my first zBrush to Sculpty tutorial where I demonstrate the entire process.



