2k Suisei has been busy lately, updating his zBrush to sculpted prim converter several times in the last few weeks. This newest v2.1 includes several exciting additions. You can now rescale objects while converting. This provides a higher quality conversion and keeps the physical bounding box closer to the shape of the actual sculpty. There are options to help you animate sculpties in-world, either by changing the center axis of the final object or aligning multiple ‘frames’ of an animated shape.
2k has also added the ability to import multiple object sculpties. You can create an object in zBrush using several individual obejects, convert them, then automatically re-assemble them in world with 2k’s Sculpty Rezzer object. Shiny!
Check out the Sculpty Maker forum thread for the download and other info.

