Found this video over on TechCrunch. They occasionally mention SL, usually with a slightly negative tilt. Kind of funny to read the comments every time TC posts about SL as many of the commenters have no clue what SL is all about.
Anyway, in this short interview Philip talks about the new round of 3D, browser based chat environments like Lively and Vivaty and whether or not they pose a threat to Second Life. I always like to hear Philip talk about his baby, and he makes some great points here – especially stressing how the standards and protocols behind these virtual worlds must be interoperable with each other and the Web.
“Virtual worlds, to achieve the immersive properties that are key technologically to the experience they create, require a piece of client software – in the same way I think that you had to download Mosaic or Netscape in the early days to experience the Internet. But I think that problem of say…getting those bundled onto machines or making that download very small, or very easy, is a very straightforward process.”
I like the fact that he compares Second Life to the beginnings of the Web. I was an early adopter on the Web and SL has always had a similar feeling for me. We’re all still experimenting, getting a feel for what we can do with Virtual Worlds and how they might improve out lives.

