I’ve been using this awesome Image Plane plug-in for several weeks now, and thought I would demonstrate how it’s used. I also demonstrate how to use the zBrush ClonerBrush when working on the 2.5D painting canvas.

Image Plane allows you to place a texture on the background canvas, while keeping your 3D object active and editable. You can also drop your object to the canvas then lay the texture over top. It really saves time and smooths out the workflow when texturing objects in zBrush. Thanks to zBrush user marcus_civis for this awesome, free tool!

Download this video: 640×480 Quicktime or iPod

 
18 Responses to “Video Demo: Image Plane Plug-in for zBrush”
 

Vlad, thank you so much for these tutorials! I’ve been wanting to get into sculpting for some time and you’ve given me a great head start! I tip my new brand new sculptie hat to you sir :)

Keep up the great work,

Tryp

Tryptofaa Sands wrote on August 17th, 2008 at 8:41 am

 

Awesome – Thanks for the feedback, Tryp.

Vlad Bjornson wrote on August 17th, 2008 at 10:15 am

 

I am truly hating this veoh video thing you are using… hehehe it doesn’t seem to be available on my country and for some reason the download links aren’t working for me…. :(((

Valenttina Carfagno wrote on August 18th, 2008 at 6:28 am

 

Valenttina: hmm, So sorry. :( I may have to rethink using Veoh. You are not the first person who cannot view them. This video is also available on Blip.tv.

http://blip.tv/file/1175499/

I’ve been very happy with Blip over the months, but lately the loading of the videos has been very slow at times. I was hoping to improve performance by hosting at other sites. NOt sure what to do now, but I think I will stop using Veoh as the main host. Don’t like that they are not globally available.

Vlad Bjornson wrote on August 18th, 2008 at 9:02 am

 

Thank You Vlad! Love your work!! xD

Valenttina Carfagno wrote on August 18th, 2008 at 12:22 pm

 

hi i followed the video, but when i paint of the 3d object , it paints on the canvas at the back, can someone help me please=)

Alexus Flatley wrote on August 28th, 2008 at 5:07 pm

 

HI Alexus. Sound like you need to ‘drop’ the object to the canvas using the Projection Master button. That will temporarily convert your 3D object into part of the 2D background so you can use the painting tools on it. After painting you can ‘pick up’ the object from the canvas by using the Projection Master again.

Vlad Bjornson wrote on August 28th, 2008 at 5:29 pm

 

hi vlad, first u the man!!!!!!
second, i have the same prob as alexus here….
when i drop the sculpt and use the clonetool i keep painting n the canvas behind it, seems its not dropping it correct or should i have cecked something before dropping?

thnx in advance!

regards tunes

tunes Meness wrote on October 17th, 2008 at 11:33 am

 

After discussing this problem for a bit we discovered the cause. Make sure that after you Drop the object to the canvas with Projection Master, that you turn OFF zAdd and/or zSub. You should only be painting the RGB or MRGB data, not the 3D info of the canvas.

Vlad Bjornson wrote on October 21st, 2008 at 1:03 am

 

I might sound like a bit ungrateful, pardon, but is there another way to texture an object instead of cloning actual pictures? I’ve made a couple of textures in photoshop, and would like to transfer it to the object.

BigK8804 wrote on January 14th, 2009 at 11:02 am

 

BigK: You can use any image as a source for that Clone Image brush. You can also paint directly on the texture using lots of built-in, photoshopish tools. Just look under the Tools menu in the 2.5D brushes section.

Vlad Bjornson wrote on January 19th, 2009 at 12:01 pm

 

Hey Vlad i need help. I tried to install this plugin many times and it hasn’t worked. I tried doing this with both winrar and winzip by extracting the download from the zbrush website to the folder the readme file says to move the unzipped file too. and i’ve done that but when I do that i open zbrush and that image plane plugin doesn’t appear in the texture pull down.

Ewan Lohner wrote on March 27th, 2009 at 2:21 pm

 

Ewan: hmm. not sure what to suggest. Maybe try downloading the plugin again.

http://www.zbrushcentral.com/zbc/showthread.php?t=46396

On my machine the plugins folder is at

C:/Program Files/Pixologic/ZBrush3/ZStartup/ZPlugs/

And the plugin is just one file

ImagePlane3.zsc

Vlad Bjornson wrote on May 19th, 2009 at 12:18 pm

 

hey Vlad, great vids.

I have a question though…for subtools, how would this work out?

Seems like the texture is applied to all of the subtools, and the shading off of the other subtools are non-existant when using Material Baker.
Any help or insight would be great. Thanks

MrGeebz wrote on June 13th, 2009 at 8:30 pm

 

MrGeebs: WOrking with textures on subtools is a bit of a hassle in zbrush since you can really only have 1 active texture at a time. The PolyPpainting method can get around this, because you are coloring the actual polygons rather than a texture wrapped around em. After you get it painted you can convert the Poly colors to a texture.

It’s also possible to merge your subtools into a single object so that you can’t polypaint the entire thing at once, then you can unmerge your objects to get your original subtools back. when I get time for more tutorials I will demonstrate this.

Vlad Bjornson wrote on June 18th, 2009 at 12:59 pm

 

Thank you, that would be great.

MrGeebz wrote on June 25th, 2009 at 8:37 am

 

Same here! Couldn´t access the video here. Many thanks for the Blip link! And for the great video, of course! :)

>Paula

Paula Dix wrote on November 27th, 2009 at 5:53 am

 

i am using image plane 3.1 with zbrush 3.1. each time i try to pick up the texture in projection master the tool goes back to the original chosen material. ie no image on the tool.
I feel so stupid asking, but surely there’s something i am not doing.
Is it something to do with the rgb or mrgb , or should i select a brush?
please help its driving me nuts and has been for months.

pips wrote on December 24th, 2009 at 6:06 pm

Leave a Reply