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	<title>Comments on: Video Demo: Image Plane Plug-in for zBrush</title>
	<atom:link href="http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/</link>
	<description>Art, videos, tutorials, news, and bits of digital candy from the Second Life® virtual world.</description>
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	<item>
		<title>By: pips</title>
		<link>http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/#comment-1630</link>
		<dc:creator>pips</dc:creator>
		<pubDate>Fri, 25 Dec 2009 01:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=278#comment-1630</guid>
		<description>i am using image plane 3.1 with zbrush 3.1. each time i try to pick up the texture in projection master the tool goes back to the original chosen material. ie no image on the tool. 
I feel so stupid asking, but surely there&#039;s something i am not doing. 
Is it something to do with the rgb or mrgb , or should i select a brush?
please help its driving me nuts and has been for months.</description>
		<content:encoded><![CDATA[<p>i am using image plane 3.1 with zbrush 3.1. each time i try to pick up the texture in projection master the tool goes back to the original chosen material. ie no image on the tool.<br />
I feel so stupid asking, but surely there&#8217;s something i am not doing.<br />
Is it something to do with the rgb or mrgb , or should i select a brush?<br />
please help its driving me nuts and has been for months.</p>
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	<item>
		<title>By: Paula Dix</title>
		<link>http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/#comment-1572</link>
		<dc:creator>Paula Dix</dc:creator>
		<pubDate>Fri, 27 Nov 2009 12:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=278#comment-1572</guid>
		<description>Same here! Couldn´t access the video here. Many thanks for the Blip link! And for the great video, of course! :)

&gt;Paula</description>
		<content:encoded><![CDATA[<p>Same here! Couldn´t access the video here. Many thanks for the Blip link! And for the great video, of course! :)</p>
<p>&gt;Paula</p>
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	<item>
		<title>By: MrGeebz</title>
		<link>http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/#comment-1341</link>
		<dc:creator>MrGeebz</dc:creator>
		<pubDate>Thu, 25 Jun 2009 15:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=278#comment-1341</guid>
		<description>Thank you, that would be great.</description>
		<content:encoded><![CDATA[<p>Thank you, that would be great.</p>
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	<item>
		<title>By: Vlad Bjornson</title>
		<link>http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/#comment-1334</link>
		<dc:creator>Vlad Bjornson</dc:creator>
		<pubDate>Thu, 18 Jun 2009 19:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=278#comment-1334</guid>
		<description>MrGeebs: WOrking with textures on subtools is a bit of a hassle in zbrush since you can really only have 1 active texture at a time. The PolyPpainting method can get around this, because you are coloring the actual polygons rather than a texture wrapped around em. After you get it painted you can convert the Poly colors to a texture. 

It&#039;s also possible to merge your subtools into a single object so that you can&#039;t polypaint the entire thing at once, then you can unmerge your objects to get your original subtools back. when I get time for more tutorials I will demonstrate this.</description>
		<content:encoded><![CDATA[<p>MrGeebs: WOrking with textures on subtools is a bit of a hassle in zbrush since you can really only have 1 active texture at a time. The PolyPpainting method can get around this, because you are coloring the actual polygons rather than a texture wrapped around em. After you get it painted you can convert the Poly colors to a texture. </p>
<p>It&#8217;s also possible to merge your subtools into a single object so that you can&#8217;t polypaint the entire thing at once, then you can unmerge your objects to get your original subtools back. when I get time for more tutorials I will demonstrate this.</p>
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	<item>
		<title>By: MrGeebz</title>
		<link>http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/#comment-1325</link>
		<dc:creator>MrGeebz</dc:creator>
		<pubDate>Sun, 14 Jun 2009 03:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=278#comment-1325</guid>
		<description>hey Vlad, great vids. 

I have a question though...for subtools, how would this work out? 

Seems like the texture is applied to all of the subtools, and the shading off of the other subtools are non-existant when using Material Baker. 
Any help or insight would be great. Thanks</description>
		<content:encoded><![CDATA[<p>hey Vlad, great vids. </p>
<p>I have a question though&#8230;for subtools, how would this work out? </p>
<p>Seems like the texture is applied to all of the subtools, and the shading off of the other subtools are non-existant when using Material Baker.<br />
Any help or insight would be great. Thanks</p>
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