There is a discussion on the LL forums about varible sculpty mesh sizes. Looks like this feature is already available on the Preview grid and will be included in the next Release Client viewer.
Basically instead of always haing to use a mesh of 32×32 faces, we will be able to create sculpties with different configurations like 16×64 or 8×128. Shiny. :) This will open up a lot of possibility and make it easier to create more efficient shapes. For example if you wanted to make a long, thin shape like a piece of rope you can use an 8×128 mesh for more detail along the length and less around the circumference.
There will also be options for mirroring and inverting a sculptmap. I’ve heard mention of some sculpty bug fixes as well. Looking forward to the release, which I think is scheduled sometime this week. If you just can’t wait then you can log onto the Preview grid for a peek.
