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	<title>Comments on: Create Multiple Sculpty Objects with zBrush</title>
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	<link>http://www.shiny-life.com/2008/08/27/create-multiple-sculpty-objects-with-zbrush/</link>
	<description>Art, videos, tutorials, news, and bits of digital candy from the Second Life® virtual world.</description>
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		<title>By: Beach07</title>
		<link>http://www.shiny-life.com/2008/08/27/create-multiple-sculpty-objects-with-zbrush/comment-page-1/#comment-1684</link>
		<dc:creator>Beach07</dc:creator>
		<pubDate>Wed, 03 Feb 2010 09:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=284#comment-1684</guid>
		<description>First off, thanks for these tutorials.. I went crazy looking for tutorials on how to make detailed objects like this in SL.. I&#039;ve been an avid zbrush user since 2.0 (mostly making my own art), and recently found links to SL-related stuff, eventually leading me here. That said, let me see if I understand this correctly: Since I can&#039;t have ONE hi-poly model due to SL&#039;s restrictions, I can create a ztool with multiple subtools, all at the highest poly count that SL supports (with the H and Vdivide set to 32 and 33) to make ONE single object? My goal is to make hi-quality accessories, such as this watch: http://www.slmen.com/images/070609A.jpg (you can tell the links are simply cylinders) or this set of bracelets: http://www.slmen.com/images/230909A.jpg ...I&#039;d like to make sure I understand this fully before really starting anything. Thanx in advance and sorry for the long post</description>
		<content:encoded><![CDATA[<p>First off, thanks for these tutorials.. I went crazy looking for tutorials on how to make detailed objects like this in SL.. I&#8217;ve been an avid zbrush user since 2.0 (mostly making my own art), and recently found links to SL-related stuff, eventually leading me here. That said, let me see if I understand this correctly: Since I can&#8217;t have ONE hi-poly model due to SL&#8217;s restrictions, I can create a ztool with multiple subtools, all at the highest poly count that SL supports (with the H and Vdivide set to 32 and 33) to make ONE single object? My goal is to make hi-quality accessories, such as this watch: <a href="http://www.slmen.com/images/070609A.jpg" rel="nofollow">http://www.slmen.com/images/070609A.jpg</a> (you can tell the links are simply cylinders) or this set of bracelets: <a href="http://www.slmen.com/images/230909A.jpg" rel="nofollow">http://www.slmen.com/images/230909A.jpg</a> &#8230;I&#8217;d like to make sure I understand this fully before really starting anything. Thanx in advance and sorry for the long post</p>
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		<title>By: Wolf Shamen</title>
		<link>http://www.shiny-life.com/2008/08/27/create-multiple-sculpty-objects-with-zbrush/comment-page-1/#comment-1669</link>
		<dc:creator>Wolf Shamen</dc:creator>
		<pubDate>Sat, 23 Jan 2010 05:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=284#comment-1669</guid>
		<description>Thanks ever so much for the extremely helpful tutorial, Vlad, it really saved me tons of time!

I did want to point out, you mentioned that the VDivide values would not enter unless you use the slider, however they actually will. When you enter &quot;33&quot; as a value, simply click in the empty gray area on the lower right side of the ZBrush window. For some reason this seems to register it.

Once again, thanks for the awesome tutorial!</description>
		<content:encoded><![CDATA[<p>Thanks ever so much for the extremely helpful tutorial, Vlad, it really saved me tons of time!</p>
<p>I did want to point out, you mentioned that the VDivide values would not enter unless you use the slider, however they actually will. When you enter &#8220;33&#8243; as a value, simply click in the empty gray area on the lower right side of the ZBrush window. For some reason this seems to register it.</p>
<p>Once again, thanks for the awesome tutorial!</p>
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		<title>By: Mad Hatter</title>
		<link>http://www.shiny-life.com/2008/08/27/create-multiple-sculpty-objects-with-zbrush/comment-page-1/#comment-1590</link>
		<dc:creator>Mad Hatter</dc:creator>
		<pubDate>Sat, 05 Dec 2009 00:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=284#comment-1590</guid>
		<description>I found a solution for the problem people have presented where they can&#039;t sculpt objects from Zbrush because they hit polymesh too often. 

Everytime you hit polymesh it creates a copy of your object in the display window below. Each version has a # associated with it. Look for the first one and make a .obj with that, then translate that to a sculpty.</description>
		<content:encoded><![CDATA[<p>I found a solution for the problem people have presented where they can&#8217;t sculpt objects from Zbrush because they hit polymesh too often. </p>
<p>Everytime you hit polymesh it creates a copy of your object in the display window below. Each version has a # associated with it. Look for the first one and make a .obj with that, then translate that to a sculpty.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.shiny-life.com/2008/08/27/create-multiple-sculpty-objects-with-zbrush/comment-page-1/#comment-1493</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 10 Oct 2009 04:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=284#comment-1493</guid>
		<description>What would make it so that when I try and put a transpose line down it just edits the sculpt even though I have it on edit and move?</description>
		<content:encoded><![CDATA[<p>What would make it so that when I try and put a transpose line down it just edits the sculpt even though I have it on edit and move?</p>
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		<title>By: Alex</title>
		<link>http://www.shiny-life.com/2008/08/27/create-multiple-sculpty-objects-with-zbrush/comment-page-1/#comment-1455</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 11 Sep 2009 16:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=284#comment-1455</guid>
		<description>Смотреть фильмы онлайн</description>
		<content:encoded><![CDATA[<p>Смотреть фильмы онлайн</p>
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