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  • 36Create Multiple Sculpty Objects with zBrush

    Here is my latest video tutorial about using zBrush and Sculpty Maker to create sculpted prims. This time around I show you how to create an object made up of multiple sculpties. You’ll be using the Subtools feature in zBrush, the Sculpty Maker converter (or zSculpty), and a plugin called Subtool Master. *2k has let [...]

  • 5Mesh Import or Improved In-World Tools?

    2k Suisei pointed us to a very interesting set of votes on the SL issue Tracker (JIRA). Would you prefer that LL concentrate on a mesh import feature, or improved in-world modelling tools? It’s a difficult choice, since the details are very vague. My first thought was to vote for mesh import, but after thinking [...]

  • 1Coming Soon: New Sculpted Prim Mesh Sizes

    There is a discussion on the LL forums about varible sculpty mesh sizes. Looks like this feature is already available on the Preview grid and will be included in the next Release Client viewer. Basically instead of always haing to use a mesh of 32×32 faces, we will be able to create sculpties with different [...]

  • 0Refreshing Scripting Tutorial

    I Stumbled on this well written scripting tutorial written by Ayumi Cassini: Scripting Summer Drinks. This is a great tutorial for anyone who is scared of scripting. It’s well written, no nonsense, and actually produces something that everyone needs now and then – a cool refreshing beverage! :) The virtual photographers among you might also [...]

  • 31 Prim, 1 Sim, 1 Shroom

    Largest Mushroom on the Grid? What do you get when you combine a set of idle hands, an empty sim, and a fresh box of MegaPrims.? The MegaShroom! It’ll be rezzed on my sim for a few days, just in case you’re as easily amused as I am. :)

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