I was sloggin’ through the SL Forums a couple of days ago and came upon a question about free ways to paint textures directly onto a sculpted prim. It sort of jogged my memory and I looked up a program I remember hearing about a few months ago called Blacksmith3D. I’m glad that I looked it up again, because it turns out there is a free version of the 3D painting application that you can use to paint directly onto your sculpted prims.
This free program is a ‘lite’ version of their regular 3D painting app, but it’s is fully functional and there’s no time limit. There are no modeling functions in this version, but you could look into other free options like WIngs3D or Blender to round out your free sculpty creation workshop. Definitely worth a look if you are looking for free sculpty texturing options.


Thanks for the link!
Been trying to use blender for my textures going back and forth between that and gimp but this is alot easier and I can import the textures into gimp to tighten them up.
It really is nice to be able to paint directly on an object, rather than jumping back and forth between paint and 3D. One of the reasons I love zBrush so much. I can certainly see using thie Blacksmith 3D for a first draft of a sculpty’s texture, then a trip to a more full featured paint program for some finishing touches.
Add in the Albatross3D prgram with Rael’s plugin that I posted about yesterday and you’ll have yourself a fair approximation of a lot of ZBrush’s functionality – for free. :D
I have been trying to do this. But the textures I get from it do not map to sculpties in SL. How are you getting this to work?
Hmm… I didn’t do anything special, really. Just loaded in a sculpty I had made in zBrush, painted on it, then uploaded the resulting texture into SL. It’s possible that you need to rotate or adjust the texture after applying it to your sculpty inworld.
Ahh, you are using zBrush, not Blacksmith 3D.
That’s what I was trying to use.
Rob: I do use zBrush. But what I meant was that I created a shape in zBrush and then painted it using Blacksmith 3D.
But when I paint something in BS3D, the resulting texture is not mapped correctly to a SL compatible texture.
How do you get a SL compatible texture out of it?
Rob, I have the same problem. I painted my sculptie no problem, but when I export the texture as a PNG it results in 4 PNG files. When you open them they look like a bunch of textured pieces of my sculptie.. each polygon.. arrayed out. I don’t know how to put this into a form I can use on my sculptie.
I too could not seem to make this work.
Perhaps Vlad will be kind enough to post a how-to or example of using this program for SL? Even just screenshots of the model in side BS3D and SL along with the textures themselves would be helpful.
I think you need to adjust the textures..set them to 1000 and flip
Hmm. Sorry that some are having trouble with this program. I don’t know much about it other than my quick tests to check compatibility with my sculpty workflow. If I get a chance I will repeat the tests and make a quick tutorial.
And?
I saw this post and spent hours working with the program.
Where’d this “tutorial”? Been months.
Because now that I’m finally done, I try to finalize by exporting, and it seems the ONLY option is pretty messed up and NOT COMPATIBLE WITH SECOND LIFE WHATSOEVER.
No idea why you even recommended this program if it can’t export any useful files :)
What a waste of my time
There is also Hexagon, from Daz Studios. That 3d modeling program has a Sculpty tab built right in and its free to use!, just pull and push points, no adding or subtracting geometry.
They no longer provide support since they stopped updating it. But they do have some tutorials.