I’m terribly behind on answering comments and suggestions. Better late than never. :)
“… I convert it with sculpty maker, upload it, and it comes out in world looking like a cylinder that has the curve, and the rest of it just looks droopy and squishy.” – Venom
Maybe the Sculpty Stitching type is set wrong in SL. There are several ways to ‘wrap’ the mesh for a sculpty. Spheres, Plane, Torus, Cylinder. Look for that option under where you place the sculptmap image in the editing toolbox.
“Im having problems with a project that has three Torus as subtools, after merging with SubTool Master and export them Sculpty Maker creates scultpy maps that are wrong, i can do this with other objects but the torus, any ideas?” - Elf
Also – With the newest versions of Sculpty Maker and zSculpty you no longer need to merge the subtools before converting. It’ll convert each subtool individually.
“Thank you for all your Vidoes you have posted here. I learned so much from your tutorials and for me you live the real true Spirit of Second Life.” – Cori
Thank you Corina. It’s great to know that people continue to find these videos useful. One good thing about making a vid vs giving a live class.
