Seems like a fairly chaotic time in SL these days.  I have not spent a  lot of time in-world over the last few months, but I’ve still kept up on the virtual news. I’m optimistic about the mysterious changes mentioned recently by Philip and other Lindens. I think our virtual world could use a little shaking up. Can’t push the boundaries from your comfy chair. :)

For content creators the upcoming mesh and shadow support should nearly close the gap between what’s possible visually in SL and a modern 3D game. I know that LL have plans for the more aetheric aspects of SL, too. Growth, community, usability. I’m looking forward to these changes. Change in SL always seems to provide us with new, fun challenges.

001 - NewbieSelfPortrait

As with most of my hobbies my interest in SL waxes and wanes as I tinker with half a dozen other projects. I started this post to make apologies for ignoring the site, even though I really have nothing to be sorry about. :)  Shiny Life is what it is. I’m happy that people are still using the site, watching the tutorials, and discovering the things that I share with you here.

I’ll continue to post whatever shiny bits that I come across.  I’ve mentioned more  zBrush or Sculpty tutorials – but I probably won’t be doing any more of those until the Mesh import feature is available. Then we can have a blast using ALL of zBrush’s tools to create our shapes. Sometime soon I will get to some of your unanswered questions and post  much-requested links to the Material Baker script and the oblong-sculpty version of 2k Suisei’s zSculpty plugin.

vlad-by lunna wilder

Viva la SL!