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	<title>Comments on: The Future&#8217;s So Bright</title>
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	<link>http://www.shiny-life.com/2009/09/13/the-futures-so-bright/</link>
	<description>Art, videos, tutorials, news, and bits of digital candy from the Second Life® virtual world.</description>
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		<title>By: CC</title>
		<link>http://www.shiny-life.com/2009/09/13/the-futures-so-bright/#comment-1487</link>
		<dc:creator>CC</dc:creator>
		<pubDate>Mon, 05 Oct 2009 23:24:02 +0000</pubDate>
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		<description>hi Shiny!
good to read your blog this morning as well, dude.  I wanted to mention - and perhaps request - a tutorial on texture mapping with zBrush.  not just polypainting, as i had seen an advanced tutorial on using the projection master for just such a purpose.  As you know ZBrush released version 3.5 this past week.  with it comes enhanced zspheres usage, and low and behold the projection master, which i heard was legacy to zBrush is still there.  I hope this new version sparks your interest enough so we dont have to wait for SL&#039;s mesh changes to be implemented, though i&#039;ll be watching your blog for more info..  cheers!</description>
		<content:encoded><![CDATA[<p>hi Shiny!<br />
good to read your blog this morning as well, dude.  I wanted to mention &#8211; and perhaps request &#8211; a tutorial on texture mapping with zBrush.  not just polypainting, as i had seen an advanced tutorial on using the projection master for just such a purpose.  As you know ZBrush released version 3.5 this past week.  with it comes enhanced zspheres usage, and low and behold the projection master, which i heard was legacy to zBrush is still there.  I hope this new version sparks your interest enough so we dont have to wait for SL&#8217;s mesh changes to be implemented, though i&#8217;ll be watching your blog for more info..  cheers!</p>
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		<title>By: Vlad Bjornson</title>
		<link>http://www.shiny-life.com/2009/09/13/the-futures-so-bright/#comment-1484</link>
		<dc:creator>Vlad Bjornson</dc:creator>
		<pubDate>Sun, 04 Oct 2009 03:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=539#comment-1484</guid>
		<description>Dan:  Hmm. I assume that we should be able to use just about any of zBrush tools for the upcoming Mesh Import feature. Depends on what sort of limitations are imposed but I think that the aim is to allow most any 3d mesh to be imported - within certain resolution limitations I&#039;m sure. 

I just took a look at the new zBrush 3.5 last night - on the pixologic website anyway. haven&#039;t updated yet but those new zSphere sketching tools seems pretty cool. Another vistor (Taarna Welles) left a comment recently about using SculptyMaker with zB 3.5. 

http://www.shiny-life.com/sculpty-maker/ 

ByteDreams: I do have one video that shows how to use the 2D style painting tools to paint directyl on a texture, rather than the polypainting. It also shows off the ImagePlane plugin which is very useful.
http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/</description>
		<content:encoded><![CDATA[<p>Dan:  Hmm. I assume that we should be able to use just about any of zBrush tools for the upcoming Mesh Import feature. Depends on what sort of limitations are imposed but I think that the aim is to allow most any 3d mesh to be imported &#8211; within certain resolution limitations I&#8217;m sure. </p>
<p>I just took a look at the new zBrush 3.5 last night &#8211; on the pixologic website anyway. haven&#8217;t updated yet but those new zSphere sketching tools seems pretty cool. Another vistor (Taarna Welles) left a comment recently about using SculptyMaker with zB 3.5. </p>
<p><a href="http://www.shiny-life.com/sculpty-maker/" rel="nofollow">http://www.shiny-life.com/sculpty-maker/</a> </p>
<p>ByteDreams: I do have one video that shows how to use the 2D style painting tools to paint directyl on a texture, rather than the polypainting. It also shows off the ImagePlane plugin which is very useful.<br />
<a href="http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/" rel="nofollow">http://www.shiny-life.com/2008/08/15/video-demo-image-plane-plug-in-for-zbrush/</a></p>
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		<title>By: Dan R</title>
		<link>http://www.shiny-life.com/2009/09/13/the-futures-so-bright/#comment-1479</link>
		<dc:creator>Dan R</dc:creator>
		<pubDate>Thu, 01 Oct 2009 10:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=539#comment-1479</guid>
		<description>I was wondering whether we&#039;d be able to use zbrush to make the mesh textures whenever they decide to bring it out.</description>
		<content:encoded><![CDATA[<p>I was wondering whether we&#8217;d be able to use zbrush to make the mesh textures whenever they decide to bring it out.</p>
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		<title>By: ByteDreams Slade</title>
		<link>http://www.shiny-life.com/2009/09/13/the-futures-so-bright/#comment-1460</link>
		<dc:creator>ByteDreams Slade</dc:creator>
		<pubDate>Fri, 18 Sep 2009 13:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=539#comment-1460</guid>
		<description>hi Shiny!
good to read your blog this morning as well, dude.  I wanted to mention - and perhaps request - a tutorial on texture mapping with zBrush.  not just polypainting, as i had seen an advanced tutorial on using the projection master for just such a purpose.  As you know ZBrush released version 3.5 this past week.  with it comes enhanced zspheres usage, and low and behold the projection master, which i heard was legacy to zBrush is still there.  I hope this new version sparks your interest enough so we dont have to wait for SL&#039;s mesh changes to be implemented, though i&#039;ll be watching your blog for more info..  cheers!</description>
		<content:encoded><![CDATA[<p>hi Shiny!<br />
good to read your blog this morning as well, dude.  I wanted to mention &#8211; and perhaps request &#8211; a tutorial on texture mapping with zBrush.  not just polypainting, as i had seen an advanced tutorial on using the projection master for just such a purpose.  As you know ZBrush released version 3.5 this past week.  with it comes enhanced zspheres usage, and low and behold the projection master, which i heard was legacy to zBrush is still there.  I hope this new version sparks your interest enough so we dont have to wait for SL&#8217;s mesh changes to be implemented, though i&#8217;ll be watching your blog for more info..  cheers!</p>
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