There’s a new version of zBrush. Great news for zBrushers, but it looks like it’s a bit tricky to get Sculpty Maker working with zB3.5.  Taarna Welles stopped by and left a few tips about how she got Sculpty Maker working with her copy of zBrush 3.5. Thanks Taarna!

I have worked with version 3.1 creating sculpties.
I bought Z-Brush 3.5 so I had to install the plugins again
but I had some trouble to create sculpties in 3.5.
I couldn’t create sculpties at all. As soon I tried to create a sculpty Z-Brushed crashed. I know Z-Brush can be very sensitive if you follow the wrong sequence. The plugins were in the right folder so it must be something else.

It took a while to sort out on two machines (one PC running XP the other Vista).
It works now after I follow the sequence below.

Start Z-Brush
Preferences – Initialize ZBrush
Chose new object
Make Polymesh3D
Modify your shape
Resize shape on all axes
Save your sculpty in ZTool (very important before you export your sculpty)
Export Sculpty

Done

There’

Taarna had some great samples of here sculpty work posted on her Flickr page.

Peacock 01