I recently upgraded to the new - awesome - zBrush 3.5r3. Love the new tools in 3.5, but I noticed a bit of a glitch when rezzing my new sculpts in-world with Sculpty Rezzer. They were not rezzing with the proper proportions, the XYZ scales of the object was not getting set correctly. After much fiddling about and pontificating I think I’ve tracked down the problem.

I think that maybe that the scaling of an object is different in zb3.5, the virtual scale that represents the mesh as data. Sculpty Rezzer was being told to make the objects too small for SL, so the XYZ scale info was getting lost. I seemed to have fixed the problem by bumping up the Scale setting in the Export menu from 1 to 10, then using the zSculpty plugin to export the sculptmap as usual.

I’ll fiddle with this a bit more and post a short tutorial to explain. Actually I’m thinking about doing a whole new series of tutorials for zbrush 3.5 and sculpties. I’ve learned a lot since making my first round of tuts and it’s be nice to get all that info updated. Plus, I’ve been surprised by the steady stream of interest in zBrush and sculpties. Over 100 people a day come to Shiny Life looking for sculpty info.