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	<title>Comments on: Better Alternatives to Material Baker</title>
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	<link>http://www.shiny-life.com/2010/01/19/better-alternatives-to-material-baker/</link>
	<description>Art, videos, tutorials, news, and bits of digital candy from the Second Life® virtual world.</description>
	<lastBuildDate>Thu, 29 Jul 2010 11:33:50 -0700</lastBuildDate>
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		<title>By: Filthy Adored</title>
		<link>http://www.shiny-life.com/2010/01/19/better-alternatives-to-material-baker/#comment-1880</link>
		<dc:creator>Filthy Adored</dc:creator>
		<pubDate>Tue, 13 Jul 2010 10:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=619#comment-1880</guid>
		<description>Im using 3.5, When Im baking out a shoe maybe 10 subtools, each one i projection master front and back flip then export.Will zbrush record actions like photoshop? I dont mind fixing any jaqggies on the texture in ps jsut the repetitive tasks fry my mind

I watched the videos first one still seemed to require doin the repetitive steps over and over

2nd video i admit was totally over my head and lost me completely
i love this 3d modeling i go from feeling like i know everything to feeling like i know nothing a 100 times a day</description>
		<content:encoded><![CDATA[<p>Im using 3.5, When Im baking out a shoe maybe 10 subtools, each one i projection master front and back flip then export.Will zbrush record actions like photoshop? I dont mind fixing any jaqggies on the texture in ps jsut the repetitive tasks fry my mind</p>
<p>I watched the videos first one still seemed to require doin the repetitive steps over and over</p>
<p>2nd video i admit was totally over my head and lost me completely<br />
i love this 3d modeling i go from feeling like i know everything to feeling like i know nothing a 100 times a day</p>
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		<title>By: Fianna</title>
		<link>http://www.shiny-life.com/2010/01/19/better-alternatives-to-material-baker/#comment-1814</link>
		<dc:creator>Fianna</dc:creator>
		<pubDate>Fri, 25 Jun 2010 17:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=619#comment-1814</guid>
		<description>Zapplink is awesome and I found a real time saver when combined with a photo shop action for processing the layers.</description>
		<content:encoded><![CDATA[<p>Zapplink is awesome and I found a real time saver when combined with a photo shop action for processing the layers.</p>
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		<title>By: Vlad Bjornson</title>
		<link>http://www.shiny-life.com/2010/01/19/better-alternatives-to-material-baker/#comment-1744</link>
		<dc:creator>Vlad Bjornson</dc:creator>
		<pubDate>Fri, 07 May 2010 17:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=619#comment-1744</guid>
		<description>Erasmus: The layers that you get in Photoshop via zApplink correspond to the views you set up before sending to PS. Each camera view is split into two layers. One with the color information from the zBrush object, and the other with the shading info from the ZB lighting and material. 

You can edit the color layer and then send back to ZB to see the results. In the video above he is adding the shading info to the color layer to &#039;bake&#039; in the shadows. 

I like the Displacement map method in the second video. It&#039;s easy to control how much of the shadows and details are added to the base texture - and it&#039;s quicker :)</description>
		<content:encoded><![CDATA[<p>Erasmus: The layers that you get in Photoshop via zApplink correspond to the views you set up before sending to PS. Each camera view is split into two layers. One with the color information from the zBrush object, and the other with the shading info from the ZB lighting and material. </p>
<p>You can edit the color layer and then send back to ZB to see the results. In the video above he is adding the shading info to the color layer to &#8216;bake&#8217; in the shadows. </p>
<p>I like the Displacement map method in the second video. It&#8217;s easy to control how much of the shadows and details are added to the base texture &#8211; and it&#8217;s quicker :)</p>
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	<item>
		<title>By: Erasmus</title>
		<link>http://www.shiny-life.com/2010/01/19/better-alternatives-to-material-baker/#comment-1743</link>
		<dc:creator>Erasmus</dc:creator>
		<pubDate>Fri, 07 May 2010 13:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=619#comment-1743</guid>
		<description>Um.. what exactly IS zApplink doing?</description>
		<content:encoded><![CDATA[<p>Um.. what exactly IS zApplink doing?</p>
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	<item>
		<title>By: Dan</title>
		<link>http://www.shiny-life.com/2010/01/19/better-alternatives-to-material-baker/#comment-1690</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 10 Feb 2010 01:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiny-life.com/?p=619#comment-1690</guid>
		<description>Hey there,

Was curious to see whether we needed an extension like we did on the previous version of zBrush to get shadows onto our models, and if not does both these tutorials provide ways to get shadows baked on?

I&#039;m still newbish so I&#039;m not sure if I should be doing something or not.

Cheers.</description>
		<content:encoded><![CDATA[<p>Hey there,</p>
<p>Was curious to see whether we needed an extension like we did on the previous version of zBrush to get shadows onto our models, and if not does both these tutorials provide ways to get shadows baked on?</p>
<p>I&#8217;m still newbish so I&#8217;m not sure if I should be doing something or not.</p>
<p>Cheers.</p>
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