Pan Bunny stopped by the site to let us know that he has posted a series of video tutorials that explain how to create sculpted prims for Second Life using ZBrush. These are similar to my own tutorials but they look to be much more organized, and It’s always great to get another perspective on the process. [...]
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I’m psyched for the upcoming Mesh Import feature in Second Life. I think it’ll transform our virtual world – having even more of a visual impact than Sculpted Prims. I really know nothing about the specifics of how LL will implement the feature but I do know that the more I learn about 3D modelling, [...]
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Some of my zBrush to Sculpty tutorials recommend a zBrush script called Material Baker. It was the best way I had found to capture the material and shading of a sculpted object. That script no longer works in ZB 3.5r3. Good thing to , ‘cuz it lead me to these two, much better, material baking [...]
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I recently upgraded to the new - awesome - zBrush 3.5r3. Love the new tools in 3.5, but I noticed a bit of a glitch when rezzing my new sculpts in-world with Sculpty Rezzer. They were not rezzing with the proper proportions, the XYZ scales of the object was not getting set correctly. After much fiddling about and pontificating I [...]
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Those tips we got from Bytedreams and Vivienne set me off on a 3 day binge of zbrushing and tutorial watching. :) I hadn’t really used zbrush for months, and this new version 3.5 seemed like a great excuse to take some time and mess around a bit. Some of that info must’ve sunk in [...]
