While I was compiling my last post full of links I happily discovered these awesome SL tutorials created by Mo Hax. They cover some great topics like how not to be a Sim Hog, using  gestures, filling in your profile and other useful stuff. Great for folks new to SL and even oldbies might learn a thing or two. Mo has an upbeat, relaxed presentation style and the videos are easy on the eyes. Great stuff!

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Rael Delcon has created a plugin exporter for the free Albatross3D modeling software that will allow you to make sculpted prims for free. Albatross looks like  a full-featured modeler and it works on WIndows, BeOS, and Linux. It even has a pretty spiffy Sculpting mode that lets you push, pull, and smooth the vertices of your object.

For now you’ll be limited to starting with a properly formatted sphere, but Rael mentions that there will be more options for cube, cone, etc as work progresses on the plugin. You can find more info about the plugin on the SL Forums and on Rael’s blog.

Great news! Always happy to see another free sculpty tool. :) I’m downloading it now, and I’ll give it a spin tonight.

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I think I have mentioned Jason Welsh’s (aka Canned Mushrooms) ZBrush tutorials in the past. Jason has an informative, casual style and I’ve learned more about zBrush from these videos than I have from any other source on the web.

He’s recently updated his zBrush 3.1 tutorials with a whole new set of videos that he’s calling Season 2. These videos cover all sorts of topics like the basics of sculpting with zBrush, creating your own brushes, polypaint vs texture, and zSpheres. These videos are not specific to creating sculpted prims for SL, but they’re a great resource for anyone who wants to learn about zBrush.

You can find all of these videos on his Veoh channel. For folks outside the US who can’t use Veoh, you can find downloadable versions of the vids on this ZBrush Central Forum thread, or on Jason’s website.

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Here is my latest video tutorial about using zBrush and Sculpty Maker to create sculpted prims. This time around I show you how to create an object made up of multiple sculpties. You’ll be using the Subtools feature in zBrush, the Sculpty Maker converter (or zSculpty), and a plugin called Subtool Master. *2k has let us know that Subtool Master is no longer necessary when using the zSculpty plugin.

I got a bit carried away in this video and ended up spending more time sculpting than teaching. :)  I do tend to get a bit sidetracked when I sculpt. I’ll be creating another video on this same topic that is a bit more concise and informative. I decided to post this one anyway since there is plenty of useful info stuffed in between my digital doodlings. :D

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As a part of my efforts to help people find and use the Sculpty Maker object converter, I’ve created a new tutorial. This video covers the very basics of using Sculpty Maker. How to create the proper objects in zBrush, export them, convert, and upload to SL. Future tutorials will cover more advanced uses of SM, including textures, animation, and multiple object creations.

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