Download Sculpty Maker (v 2.5)
Download Sculpty Rezzer scripts
Download zSculpty plug-in for zBrush

What is Sculpty Maker?
Sculpty Maker is a free program for Windows PCs that allows you to create objects in zBrush and convert them to Second Life sculpted prims.

What is Sculpty Rezzer?
Sculpty Rezzer is  scripted Second Life object that takes the sculptmap image files created by Sculpty Maker and assembles them into properly adjusted sculpted prims. You can also get a pre-assembled version of the Sculpty Maker in-world.

What is zSculpty?
zSculpty is a plug-in for Zbrush 3 that allows you to export a sculptmap image directly from within zBrush. You can also texture your object in zBrush and export the texture for use in-world.

How does it work?
You set up sculpty-friendly objects in zBrush, export them as .obj files, then run them through Sculpty Maker to create the sculptmap images that will define the 3D shapes in SL. You can also use the zSculpty plug-in to export your sculptmaps directly from zBrush.


Tutorial: Using Sculpty Maker

Where can I learn more?
More tutorials and info will be added here soon. In the meantime you can:


Who created Sculpty Maker?

These tools were created by a little man that lives in a little hole in a big tree. He’s a very grumpy little man that doesn’t like too many visitors and prefers to spend his time chasing forest critters off his lawn. I’m very grateful to this old man so I’ve volunteered to host the Sculpty Maker files and answer related questions. Please do not disturb the little man or he may shake his fist and mutter incoherently under his long, scraggly beard. :)

Who do I contact if I have questions?
This is a free program with no guarantees, and no official support is offered.  However, you can post comments/questions here and I will do my best to answer, or you can post on the forum threads mentioned above. There are several zBrush adventurers on the SL forums who may also feel like sharing their knowledge.

Cheese or Pie?
Cheese.

Common Mistakes and Pitfalls

To convert with Sculpty Maker, your object MUST start out as one of the zBrush primitive shapes - like sphere, cylinder, sweep profile etc. Objects created in other program will not work.

If you have subdivided your geometry to add faces for the Polypainting method of texturing, make sure you go back down to Subdivision level 1 before exporting your object. I usually export the object before increasing the subdivisions, just to be sure. SM can deal with various resolutions of object, but it’ll just crash when you feed it an object with too much detail.

Keep your object’s filenames short. SM uses the filename to add information about proportions and scale, then Sculpty Rezzer uses this info to create you object in-world. If your filename is too long, some of that info will be lost and Rezzer will get confused.

The most common causes of SculptyMaker crashing: Trying to convert an .obj file that did not start out as one of the zBrush primitives, or has had it’s geometry changed via Extract or another tool that modifies/creates a new mesh. SM will also crash if you try to convert an object that has too many faces/vertices.

After creating your initial shape from one of the zBrush primitives (sphere, cylinder, sweep profile, etc) you need to convert that primitive to a mesh via the Make PolyMesh3D button - only hit this button once. Hitting it more than once will destroy the proper UV setup and your object will not work with Sculpty Maker anymore.

29 Responses to “Sculpty Maker”
 

thanks much for your help vlad

Sn0w Avalanche wrote on August 8th, 2008 at 9:01 am

 

“Veoh is no longer available in Brazil” <=== WHAT *cries loud*

Any chance you could put the videos on Youtube?

Lucilla Beaumont wrote on August 10th, 2008 at 9:55 am

 

Lucilla: Oh, bummer. I wish these new media outlets would just get over the old regional restrictions and realize that the Web is Global.I will still be putting my vids on Blip.tv, uploading this new Sculpty Maker tutorial now. Can you view those? I don’t generally put my tutorial vids on YouTube because of length and file size restrictions.

Here’s a link to the video on Blip.tv
http://blip.tv/file/1161672

Vlad Bjornson wrote on August 10th, 2008 at 11:21 am

 

Are there different inputs for the ‘32, 33′ thing, like, for a torus? I heard you had to put in different numbers for a torus to come out better.

Legault wrote on August 13th, 2008 at 8:04 pm

 

Legault: Yes, there are different settings that will match the in-world mesh for the differnet primitve types.

Torus, Sweep Profile (with thickness), Gear : 32×32
Plane: 33×33
Sphere and most others: 32×33

This has to do with the way that SL wraps the mesh to form the sculpty. The sphere wraps in one direction so 32×33. The torus wraps in two directions so 32×32. Plane does not wrap so 33×33.

The newest version of SculptyMaker (v2.5) is much more lenient about the specific mesh sizes, but I still prefer to work at the exact in-world resolutions.

Vlad Bjornson wrote on August 13th, 2008 at 10:21 pm

 

Fantastic tip, Vlad, thanks for that!

PONK wrote on August 14th, 2008 at 3:07 am

 

My sculpty maker freezes when I hit make sculpty.

IneedHelp wrote on August 16th, 2008 at 10:05 am

 

IneedHelp: hmmm. Well, the most common causes of SculptyMaker crashing:

Trying to convert an object that did not start as a zBrush primitive shape.

Trying to convert an object who geometry has changed via extraction or some other method that changes the construction of the mesh.

Trying to convert an object with too many faces.

You might want to try making a simple sphere object, go into edit more, press the MakePolyMesh3D button, then export that as a .obj and convert it. If that works then you know that the problem lies with the other object(s) you are trying to convert.

Vlad Bjornson wrote on August 16th, 2008 at 11:17 am

 

I was wondering if you could quickly explain how to put together the ‘Sculpty Rezzer’.
I am on the TeenGrid, so I don’t have a premade one.
I downloaded the scripts from the link at the top of this page, but I couldn’t get it to work right.

Any help?

Legault wrote on August 16th, 2008 at 9:16 pm

 

To assemble the Sculpty Rezzer:

1. Create a regular prim sphere and name it ‘Sculpty Rezzer’ and drop the provided ‘Sculpty Rezzer’ script into the sphere.

2. Create a cube and name it ‘Section’ and drop the provided ‘Section’ script into it.

3. Drop the ‘Section’ cube into ‘Sculpty Rezzer’ sphere.

Then to use it you drop the sculptmap images created with Sculpty Maker into to the contents of the Rezzer, touch the Rezzer, and it’ll create the sculpted prim. It’ll also restore the orginal proportions of the object.

Vlad Bjornson wrote on August 16th, 2008 at 10:37 pm

 

Awesome, thanks a million Vlad.
You’re tutorials are the best and most helpful I’ve seen, keep’m come’n.

Legault wrote on August 16th, 2008 at 10:56 pm

 

How do you export multiple subtools using SM?

Ina wrote on August 17th, 2008 at 11:03 pm

 

Ina: I have this topic planned for a future tutorial.

In the meantime, here are the basic steps:

1) create your objects in the normal way for use with Sculpty Maker.

2) Use the Subtools feature to assemble and align them all together

3) Use a plugin called SubTool Master to Merge all the separate objects into one object.

4) Export that merged object as a .obj file

5) Run that .obj through Sculpty Maker - you’ll get a sculptmap image for each of the original parts.

6) Upload all those sculptmaps and drop em into the Sculpty Rezzer, then click to rez and assemble the full object.

You can get the SubTool Master plugin here:
http://www.zbrushcentral.com/zbc/showthread.php?t=057154

Check out this two tutorial from Virrginia Tombola. She demonstrates the process of working with multiple objects and SubTools. The tutorial is aimed at animating a sculpty, but most of the same basic concepts apply

http://labicyclette.blogspot.com/2008/06/creating-animated-sculpts-with-zbrush.html

There’s a video on this page that shows the basics of how to use SubTools - and many other zBrush tools:

http://www.pixologic.com/zclassroom/homeroom/

Vlad Bjornson wrote on August 18th, 2008 at 2:29 am

 

I’m not finding the multipart sculpt map’s in the folder where the obj is in… After clicking “make sculpty” I get the dialog: “multiple sculpt maps created and saved in the object’s folder” … but these sculpt maps are nowhere to be found o.O

it seems that i get the same dialog for all non-sphere zbrush primitives.

I’m wondering whether this might be due to Vista’s UAC (which I have turned off - everything is still marked as read-only, though, which i can’t seem to change.)

Ina wrote on August 18th, 2008 at 10:24 pm

 

Ina: hmm…Wish I knew more about Vista. I have never even seen it let alone used it. I don’t think that 2k has ever really tested it on Vista, either. So when you convert a single sculpty object the map is saved in the proper place, but the merged Subtool objects are not saved properly?

Vlad Bjornson wrote on August 18th, 2008 at 11:35 pm

 

Ina: Have you tried used the zSculpty plug-in to convert the merged Subtool object? It saves to a folder inside the zBrush plug-in folder. On an XP default install it would save here:

C:\Program Files\Pixologic\ZBrush3\ZStartup\ZPlugs\ZSculpty Maps

Worth a shot anyways.

Vlad Bjornson wrote on August 18th, 2008 at 11:38 pm

 

Ah Zsculpty seems to have done the trick. Thanks!

Ina wrote on August 19th, 2008 at 3:41 am

 

THANK YOU !! U’re a Genius !!

Kwamey Pinion wrote on August 23rd, 2008 at 12:35 am

 

well everything works fine apart from the part when its uploaded it goes Hollow as in the camera rotates around u see trough it anyone can help me with that cos everything is as explained using Zbrush 3.0 and tryed everything still i can see trough my object for som reason … ;//

Joe wrote on August 26th, 2008 at 4:35 am

 

lol im sry im dummy i updated my zbrush to 3.1 and worked just fine with the converter 2.5 tytytytytytytytyytytytyt!

Joe wrote on August 26th, 2008 at 8:51 am

 

Excellent Joe, glad that you got it working. I’ll keep that in mind next time someone has a similar problem.

Vlad Bjornson wrote on August 26th, 2008 at 1:20 pm

 

OK, I am getting sick of nothing working with my computer. I’m on Vista. PLEASE tell me that I am doing something wrong and I’m not once again at a massive disadvantage with my peers due to my operating system.

I followed the turtorial. My object was 32 x 33 for the mesh, a 3D polymesh, I only used the basic edit tools, and finally exported it as a basic .OBJ file.

Whenever I try to make it into a sculpt, Sculpty Maker crashes. I have no idea what I’m doing wrong.

Zombie wrote on August 28th, 2008 at 8:52 pm

 

Zombie: hmm. My first guess would be that you pressed the MakePolymesh3D button more than once. This would destroy the UV map and SM could no longer convert the object.

Have you tried just converting a basic sphere? just create a sphere, go into edit mode, press the Make PolyMesh3D button then export as a .obj file. That should work every time. If it does then there is something wrong with your other steps. If it doesn’t then something else must be wrong.

Also, have you tried the zScultpy plugin rather than the Sculpty Maker program. zSculpty solved another Vista users problem. Make sure that you are using zBrush 3.1 and the newest version of Sculpty Maker (v 2.5).

Vlad Bjornson wrote on August 28th, 2008 at 9:00 pm

 

I’ve also tried to zSculpty plugin. When I export the object, I can’t find it in the sculptmaps folder and I get an error saying that it’s missing a texture or something, AFTER it says “Finished”

If I make it a 3D Polymesh before doing so, the whole program crashes on me.

Zombie wrote on August 28th, 2008 at 9:14 pm

 

I can’t even convert a basic sphere. It crashed with both the plugin and Sculpty Maker.

Zombie wrote on August 28th, 2008 at 9:18 pm

 

Well, Zombie, I don’t know what else to suggest. Maybe another Vista user will come along with some further suggestions.

Vlad Bjornson wrote on August 28th, 2008 at 9:43 pm

 

When I use the sculptmaps created in sculpty rezzer the maps seem to have a bit missing. When I create a prim and change the sculptmap to the one created the sculpty seems to be ok…..

http://img528.imageshack.us/img528/1839/snapshot003qd7.png

They’re both 32 x 33 zbrush spheres. The one on the left was a sculpty created the “normal” way - open a prim, change type to sculpty, change default sculpty texture to the one created.
The one on the right was just put into the sculpty rezzer contents.

Does anyone have any ideas what I’m doing wrong/why the same sculptmap behaves diffently using the rezzer?

(btw I’ve noticed if you append a few unaltered zbrush prims together then merge in subtools you can sculpt on the merged object. It’s an alternative to sculpting objects seperately then merging them together (although smoothing does mess things up slightly at edges)…eg. you can merge two 180 degree half-spheres into one large sphere with more vertices then sculpt it, allowing you to sculpt on a large sphere with 32 x 33 x 2 vertices.)

Scratly wrote on August 30th, 2008 at 5:58 pm

 

Scratly: it sounds like the ‘Stitching’ type of your sculpts is not getting set correctly. In v1.20 and above of the SL viewer their is an option to choose from several sculpted prim types like Sphere, Plane, Cylinder and Torus. Try selecting SPhere from that list and your gap will dissapear. If you are using an older version of the viewer you will need to change the culpty type via script.

The newest version of Sculpty Maker (2.5) is not as picky about the number of faces in your objects. You are free to use other configurations beside that ones that match the in-world setup exactly. Just keep in mind that you can sculpt add more detail with a high rez mesh than will show up on a single sculpty.

I like the idea of merging several objects together and sculpted them as one, tho. It’s also possible to split those objects back up into their original pieces, at least it is when texturing. I am gonna have to give that a try! :D

Vlad Bjornson wrote on August 30th, 2008 at 6:18 pm

 

[…] objects created in zBrush with the Subtools. Check out the new Sculpty Maker page for more info: Shiny Life Sculpty Maker | Shiny Life Nice shoes, […]

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