I’ve created quite a few videos over the past several years in the virtual world of Second Life. I feature some of my favorite artists, my own SL creations, Second Life tutorials, and other shiny moving pictures. My series of tutorials on using zBrush to create objects for SL has been especially popular, and my Top 10 Building Tips is a must-watch for beginning builders.
General Second Life Tutorials
Sculpted Prims, zBrush, and Sculpty Maker
- Intro to Sculpted Prims
- Creating Sculpted Prims with zBrush 3
- Using zBrush Primitives for Sculpted Prims
- Using Sculpty Maker: The Basics
- Image Plane Plug-in
- Convert Objects to Sculpted Prims with zBrush
- Creating Multiple Sculpty Objects with zBrush
- Create Sculpted Prims with PloppSL
Art & Artists
Just For Fun
- Tiny Jousting at Raglan Shire
- FlutterSphere
- 1 Prim, 1 Sim, 1 Shroom
- Fun with Physics in SL
- Video Tour of My Profile Picks
- Space Navigator Demo
- Port Caledon Falls
FloraPrims Product Demos
You can flip through all these vids on my Blip.tv channel, too.

Sorry if this is in the wrong section, but where is that video I saw about the script program? I glanced at it while I was at work but I can’t find it now T.T!!
Ps. GREAT videos!!
Hmm. You must be looking for this post:
http://www.shiny-life.com/2008/07/14/easier-sl-scripting-scratch/
Not a video that I made, but definitely an interesting tool.
Wow Vlad, That’s a gorgeous sim! Love that you added all those critters in too. They really compliment your work. Snowy’s section is pretty sweet too. Love how you have that all just tucked away as a little surprise for visitors. Suddenly you go from the “real” to the surreal & it’s like a great reality check. Just shows how good your work is. Your really get into the virtual nature & when you suddenly see Snowy’s stuff it’s like, “oh yeah duh, I’m in an SL sim.” Very nice place. I plan to explore it myself today!
Hi Vlad
thank you for all your Vidoes you have posted here. I learned so much from your tutorials and for me you live the real true Spirit of Second Life.
Keep up the awsome work!
Cori
Thank you Corina. It’s great to know that people continue to find these videos useful. One good thing about making a vid vs giving a live class.
thats a really nice sim you must have spent really much on it lol im trying to make some money with my magi chicks but dont have a place to put them if your interested in the vendor IM me =D
Dear Vlad,thank you for sharing your knowledge, I have learn lot (read- all what I knowe about building)from you.
I am replying here, I wona say that I can not watch tutorials from VEOH, I got this mesage:
Veoh is no longer available in CROATIA. If you are not in CROATIA or think you have received this message in error, please go to veoh.com and report the issue.
.I don’t knowe which countryes can not whach their content, maby that woud be good to chek, I knowe you woud wish that your sources are free and aviable for all.
I have watched your tutorials on http://www.miroguide.com/items/1464681
I have chek Blip is working for me.litle me in third wold.
lots of hugs and respect to my teacher.
bye
Hi Jola. Very glad that you found my vids and are finding them useful. I was using Veoh for a short while, but I stopped when I learned that they don’t work all around the world. I thought I had replaced all of the Veoh vids on the site, but I must have missed a few. I’ll take another look when I get a chance.
Cool that you found me on Miro. I love Miro and use it to watch all sorts of great online vids.
hey vlad, i have a problem i hope you can help with. My sculpties, when imported into sl are never perfectly symetrical. For example, i did a helmet recently and one side of the face is not in alignment with the other side.
It’s only really noticeable if you look really close but i know they are uneven and it drives me nuts.
johnny: hmmm. I’ve not encountered this, at least i haven’t noticed if I did. ^_^ I suppose that you could force a perfect symmetry by mirroring the sculptmap image in photoshop. Cut half the image, flip it, and paste to other side. When you export from zbrush, it might be worth experimenting with the subdivision levels. try it at the lowest subdivision level of your object, or at least the one that matches the in-world sculpty mesh (ie. 32×33 for sphere)