Philip Linden on 3D Cameras from =IcaruS= on Vimeo.

IcaruS have posted a handful of short videos featuring some of Phillip Linden’s comments at the recent Train for Success event in SL. He talks about 3D cameras, Interoperability, mobile platforms, and answers other audience questions.

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CJ and Stella have been working with the New Media Consortium as their two main builders/designers. CDB Barkley talks to them about their re-imagining of the NMC campus. Great interview with two well respected SL designers.

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Stella Costello

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The Industry Standard visited Linden Lab headquarters and shares these two lengthy interviews with top Lindens, Mark Kingdon and Philip Rosedale.

Rosedale said that Second Life had moved beyond an emerging application for technology-savvy users. “There is a lot more diversity in use, demographics and behavior in Second Life today than there was, say, at the end of 2003,” he said.

Kingdon echoed this assessment. “I think the world has gotten its head around the fact that virtual worlds are here to stay,” Kingdon said. “There is a very compelling set of activities that virtual worlds are incredibly powerful for. They erase geographies, they allow for a type of interaction that you can’t get in the real world and they bring with them really interesting economic and business opportunities for users.”

I found these via Mal Burns’ steady stream of SL related news tweets. He’s a great resource for all sorts of interesting virtual world topics.

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An interesting 20 minute interview with Philip during last month’s Picnic 08 conference in Amsterdam. Covers the basics like ‘What is SL’,  ‘How are people using SL’, ‘What are some of the problems’ – plus deeper topics such as ‘ Is SL detrimental to your Real Life?’.

“The question is whether you’re being challenged and learning in a way that is less than or greater than the Real World experience that you would otherwise be having. I think that virtual worlds, like Second Life, have the potential to provide a more challenging intellectual environment than, in many cases, the Real World around you. And so time spent in the Virtual World, I suspect, will come to be almost an educational requirement rather than something that is viewed as potentially a problem for you.”


secondlife: better than the real world? – philip rosedale @ picnic from Tiburon-TV – Viktoria Trosien on Vimeo.

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Love this NPiRL article and interview with Seifert Surface and Art Laxness – two of my SL heroes. :)

Art Laxness: I enjoy maths but not to the level Seif does. (He) is a mathematician who does art; I’m an artist who does math. I see math as more of a means to an end… which results in Seif explaining stuff to me so I get what is going on while I need to. Then I promptly forget it all.”

An interesting fact from the interview – that Sculpty Noob avatar that we were playing with at yesterday’s Collabricate session is actually a stolen version of Art’s work. :( I didn’t realize this or I would not have used it. Guess this is one of the worst aspects of content theft in SL – just not knowing that something is stolen.

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