Vlad Bjornson: sorry filthy, I guess that bit of info is in limbo – like everything else from the old SL forums. LL has promised to repost the archived...
Filthy Adored: Do you have an updated link to Ponks tutorial, I cant find it there?
I Stumbled on this well written scripting tutorial written by Ayumi Cassini: Scripting Summer Drinks. This is a great tutorial for anyone who is scared of scripting. It’s well written, no nonsense, and actually produces something that everyone needs now and then – a cool refreshing beverage! :)
I found this tool thanks to a tip from Jesse Barnett on the LL forums. LSLEditor is a Windows application that makes it easier to script in LSL. All sorts of neat features:
Auto completes while you type LSL commands, including your own defined variables
Gives you tips and info about each command – as you type!
Instant help on any keyword using LSLwiki.net
Keeps your code neat and clean – or tidies up your existing code
Compiling, Execution and Debugging outside of SecondLife
Plus a bunch of more technical stuff that I don’t quite understand :)
Definitely worth a try for anyone who wants to make their scripting life a bit easier. Oh, and did I mention it’s free? Of course you are also free to donate to LSLeditor’s creator, Alphons Jano. Happy scripting!
Here’s a shiny tool that makes writing SL scripts as easy as dragging and dropping colored blocks! It’s a program called Scratch for Second Life created by Eric Rosenbaum. Instead of typing out confusing commands and symbols, you just drag a block into your program and change a number of text field. Check out the video above for examples or this short tutorial for more info. It doesn’t include every command or feature that you’ll find in LSL, but there’s plenty of commands and features to create useful, and fun, scripts.
I just found out about this program, via Massively, and haven’t had a chance to try it out yet – but it looks wonderful. Perfect for anyone intimidated by LSL or even more advanced coders who want to quickly snap together a script. I’ll report back when I’ve had time to experiment with Scratch.
I stumbled up this nifty SL scripting tool. It’s a web-based form that makes it easy to create a fully functioning particle system in LSL. Just fill in the (well documented) variables and settings and you’ll receive the code you need to cut and paste into your new script. This is a great way to experiment with particles, or save some time with a new particle effect.
One of the next big changes in SL will be some changes to the way the scripts are run on the LL servers. The back-end that executes all of the scripts on the grid will be upgraded to something known as Mono. I don’t know a lot of the nitty-gritty details, but I do know that it will be much faster. You can see a good example of how much faster by watching this video created by Blueman Steel and Babbage Linden.