Some of my zBrush to Sculpty tutorials recommend a zBrush script called Material Baker. It was the best way I had found to capture the material and shading of a sculpted object. That script no longer works in ZB 3.5r3. Good thing to , ‘cuz it lead me to these two, much better, material baking methods.
I linked to the first vid just the other day, but I’ll mention it again. This demo shows how you can use Photoshop and Zapplink to ‘bake’ the shading of your object. Super slick and it also helped me understand just what Zapplink is doing.
The other vid was recommended by a Shiny Life reader (maybe Vivienne?). This method captures the material and shading details right from within zBrush by using a Displacement Map. Baking zBrush material to a texture map.

